Connecting Worlds. Fantasy Role-Playing Games, Ritual Acts and the Magic Circle

نویسنده

  • Marinka Copier
چکیده

From a cultural history and game theoretical perspective my work focuses on the relationship between the fantasy subculture, fantasy role-playing games and the daily life of their participants in the Netherlands. Main research themes are the construction of game/play space and identities. Within this context I elaborate in this paper on the usefulness of the term magic circle (Johan Huizinga). I will argue why in game research the current use of the term magic circle is problematic. We can understand the term differently when returning to the context in which Huizinga introduced the magic circle as ritual play-ground. According to him ritual is play and play is ritual. Referring back to his work Homo Ludens (1938) I will discuss the various relationships between role-play and ritual performance. I will argue that fantasy role-playing consists of collections of performances or ritual acts, in which players construct the game/play space, identities and meaning.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

A Touch of Medieval: Narrative, Magic and Computer Technology in Massively Multiplayer Computer Role-Playing Games

The paper provides an in depth examination of the narrative structure of Massively Multiplayer Online Computer Role-Playing Games (MMORPGs). The analysis is focused on the narrative complexities created by the relationships between computer technology, the medieval fantasy that is central to the genre, and the emergent nature of the online player society. The paper is divided into four major se...

متن کامل

Learning in the Virtual World: the Pedagogical Potentials of Massively Multiplayer Online Role Playing Games

A much more attractive way to use the internet was discovered. Users are represented by avatars in the fantasy persistent 3D world, and the avatars apparently come to occupy a special place in the hearts of their creators (Castronova, 2001). At present, millions of people worldwide have accounts to some kind of virtual environments. Virtual world may soon become the primary venue for all online...

متن کامل

Cash Trade Within the Magic Circle: Free-to-Play Game Challenges and Massively Multiplayer Online Game Player Responses

Cash trades for virtual items in game worlds are now a recognized part of the “free game” business model, but perhaps at the expense of players’ senses of immersion, fairness, and fun. We review several perspectives related to Huizinga’s [8] “magic circle” concept in order to establish an analytical framework, then discuss player opinions in support of or opposed to free games, based on data co...

متن کامل

Situated Play and Mobile Gaming

There is no other play than situated play. A game becomes situated via play activities. Without playing we have the mechanics of a game, the elements and the relations, the roles and the rules. Situated play emerges within playing when the skeleton becomes alive, the role becomes a person, and the abstract game system becomes a concrete unrepeatable gaming experience. For mobile games having pe...

متن کامل

Tangible Pleasures of Pervasive Role-Playing

The traditional forms of role-playing include tabletop roleplaying, larp and online role-playing. In this paper I describe a fourth form, pervasive role-playing, which often follows many conventions of larp, but break out of the magic circle of gameplay in order to interact with surrounding society. The central pleasures of pervasive role-playing are related to playing for real, with the enviro...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2005